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Tip: Sometimes Flash 5/Mac OS X variables can
confuse the issue (Flash 5)
- If you use certain words as variables, Flash
gets confused. Since these words are reserved for use in ActionScript,
you should try to avoid using these words when possible. You can use
them in text strings; just avoid them when naming your variables. Words
that may cause confusion include the following:
- break
- continue
- delete
- else
- false
- for
- function
- if
- in
- new
- return
- this
- true
- typeof
- var
- void
- while
- with
Tip: Discovering file size and bandwidth
requirements (Flash 5/MX/MX 2004)
- So how do you go about determining the file
size of your Flash movie before you export it? That depends on the file
type and what you're looking for. If you just want to find out what
elements are being included in the file and their size, save the file and then
choose File > Publish Settings. Next, click on the Flash tab on the
Publish Settings dialog box and select the Generate Size Report check box in
the Options section. Then, click the Publish button. Flash
automatically creates a report in the same directory of the Flash file.
In that text file, you'll find that it lists each element included in the
exported file as well as its size.
- If you've designed the file to be streamed,
you'll probably be more concerned with the bandwidth itself than the size of
each individual element. To monitor the download characteristics of a
streamed (or at best, multi-framed) movie, save the file and then choose
Control > Test Movie. When the SWF File appears and begins playing,
choose Control > Stop (just to avoid the distraction). Now, choose View
> Bandwidth Profiler to display an additional section in the stage that
displays everything you could want to know about the download and its effect
on the viewer's bandwidth.
Tip: Creating perfect spheres (Flash MX/MX
2004)
- Flash provides you with tools to create
standard gradient fills for spheres. But to create truly
professional-looking spheres, follow these simple steps:
- In a new movie, choose the Oval tool and
set the stroke color to none.
- Choose a linear gradient fill and hold
down the [shift] key as you draw a circle.
- Now, choose the Fill Transform tool and
click once on the sphere to display the Transform handles.
- Then, click and drag on the center handle
to the upper-left section of the circle.
- Finally, if you want to lighten the sphere
a bit, click and drag the middle handle along the circumference of the path
to resize the sphere.
- The result is a perfect sphere!
Tip: Determine the size of your movies before
you export them (Flash 5/MX/MX 2004)
- Ever wonder how large your Flash movie is
before you export it? To find out what elements are being included in
the file and their size, save the file and then choose File > Publish
Settings. Next, click on the Flash tab on the Publish Settings dialog
box and select the Generate Size Report check box in the Options section.
Then, click the Publish button. Flash automatically creates a report in
the same directory of the Flash file. In that text file, you'll find
that it list each element included in the exported file as well as its size.
Tip: Test your movies using your slowest
denominator (Flash 5/MX/MX 2004)
- If you're designing a relatively complex
Flash movie, you want to make sure you've optimized both the download
requirements and the processor requirements. For example, you don't want
a file to begin playing and then include an action that requires increased
processor power. That might cause the movie to stutter or stop playing
altogether.
- Although you can get a good idea of how long
it will take to download a file, it's difficult to determine how it will play
on an older computer. So, what's the solution? Test your Flash
movies on that old computer sitting in your closet. That way, you can
make sure you won't be taxing the computers of your targeted audience.
Tip: Changing history in Dreamweaver 4/MX
- Dreamweaver tracks all of the actions you
perform in your Web document. To view these saved actions, select Window
> History (Window > Others > History in MX), which opens the all-knowing
History panel. Dreamweaver saves each action as a separate step.
Sorting through the steps is made easier when you view the icons shown at the
beginning of the listing. The icons usually correspond to the action
icon in the Toolbox, so it's easy to find an inset Table action and tell it
apart from a Font Color action.
- The History panel gives you the ability to
undo certain steps or repeat a series of steps on a new object. Every
open Web page has its own unique history. However, you can share
histories between documents, as we'll show you. Closing a Web page or
quitting Dreamweaver clears the history lists from the document.
- There's a limit to how many actions the
History panel records. By default, Dreamweaver tracks up to 50
steps--once you exceed this limit, Dreamweaver deletes the oldest steps.
The number of steps you need to save depends on how you like to work, but
remember that saving these actions takes up memory. If you'd like to
increase or decrease the number of steps saved in the History panel, select
Edit > Preferences and click on General in the Category list box. In the
Maximum Number Of History Steps text box, you can increase or decrease the
number of steps to suit your needs. When you're done, click OK to apply
your changes.
Tip: Copying and pasting data from Microsoft
Excel or Word into Dreamweaver MX 2004
- Although you've always been able to paste
information from Microsoft Office products into a Dreamweaver document, the
HTML editor always lost the formatting. However, in Dreamweaver MX 2004,
you can maintain the formatting by using the Edit > Paste Formatted menu
option. Doing so not only inserts the formatted text but also creates a
Cascading Style Sheet (CSS) style for the text. This option even builds
HTML tables from formatted Excel data.
Tip: Create quality images for the web
- Images add flair and color to every site, but they can slow load
times and hurt the overall appearance site if they're not
optimized correctly. Here are a few tips for making better use of
images on the web:
- -Use the Optimize To Size function in Fireworks to automatically
optimize an image; this will meet a target file size.
- -Limit your use of dithering since it increases file size.
- -GIFs are best for flat colors, such as logos. JPEGs are good
for photo images. Keep in mind that you can use GIFs as
thumbnails for JPEGs.
- -Avoid ant aliasing text since this can increase file size and
actually make text harder to read. Ant aliased edges add extra colors and make
the image's size harder to reduce.
- -Reduce an image's dimensions to decrease
file size. Keep an image's resolution at 72 DPI, as the onscreen quality
doesn't necessarily improve at higher resolutions.
Tip: Create a motion tween (Flash MX)
- Motion tweens are simple effects that are fundamental to most
Flash movies. They move objects in a given layer from one place
to another and can display a surprising number of effects along
the way. To create a motion tween:
- 1. Create an object on a new layer.
- 2. Select a later frame in the Timeline, right-click on it, and
choose Insert Frame.
- 3. Right-click on the last frame again and choose Create Motion Tween.
- 4. Select the Selection Arrow tool, and
then click and drag the object to its final position.
- 5. Click [Enter] to test your work and
watch the object move.
Tip: Moving a Microsoft PowerPoint
presentation into Flash 5/MX
- Although you can't import a PowerPoint
presentation directly into Flash, it's possible to move it indirectly.
First, open the presentation in PowerPoint and choose File > Save As.
From the Save As Type pop-up menu, select Windows Metafile (*.WMF) (which
saves the file in vector format). Save all the slides and then open a
Flash movie. Click in the keyframe where you want the presentation to
begin and choose file > Import. Locate the first slide and click Open.
Flash then asks you if you'd like to import the entire sequence. Click
Yes and all the slides appear in your movie. As an added bonus, you'll
be able to edit all of the slide elements, since you imported them in vector
format.
Tip: Keep your color scheme intact (Dreamweaver
4/MX)
- When working on your site in Dreamweaver,
it's a good idea to always have the Assets panel handy, if not for the
convenience of having all of your common elements available, then simply to
make sure you aren't straying away from your designed color scheme.
- The colors tab, available when you choose
Window > Assets and select the Colors palette by clicking the Colors button,
stores only the colors currently used on your site. As long as you
define the color of elements only from this panel, you can always make sure
you aren't introducing in variations that will mess up the color scheme that
you worked so hard to get right.
- If you want to create a set of colors
specifically for a particular section of the site, you can add them to the
Favorites section of the Assets panel. Just select the color and click
the Add To Favorites button at the bottom of the palette.
Tip: Customize your keyboard commands (Dreamweaver
4/MX)
- Dreamweaver is a very extensible
application, allowing you to customize menu items and adding commands and
functions with just a little programming. But you can save yourself
time and make the application work for you better by crating your own custom
key commands. To do so, choose Edit > Keyboard Shortcuts. Once
the commands have loaded, you'll quickly see that you can not only create
custom keyboard shortcuts but also complete sets of commands.
Furthermore, once you've created a set of key commands that you're satisfied
with, you can share it with a friend or coworker. Just go to the
desktop and perform a search on the name of the keyboard shortcut list.
Once your operating system locates the file, which will have an .xml
extension added to it, note the location of the file and have your friend
copy the file to that location on his computer. Also, to get a nicely
formatted chart of the new commands, click the export Set As html button in
the keyboard Shortcuts dialog box. The resulting file then displays
all of your new commands.
Tip: Optimizing your tweens in Flash (5/MX)
- When your creating tweens in Flash, you'll
save yourself development and download time by using symbols rather than
groups. You must reference groups every time they play in the
timeline, while you only need to download symbols once. You also have
the added benefit of being able to apply alpha and tint effects to symbols.
Tip: Get quick access to your Flash MX tools
- Saving time is what it's all about when
you're working in Flash. After all, the more time you save doing
routine things, the more time you have for designing cool stuff! One
of the simplest ways to save yourself a bit of time within Flash MX is to
use keyboard shortcuts to select items from the Toolbox. The shortcuts
are visible in the ToolTips when you have the selection pointer over the
tool, but for convenience sake, we've listed them here:
- Arrow tool: V
- Subselection tool: A
- Line tool: N
- Lasso tool: L
- Pen tool: P
- Text tool: T
- Oval tool: O
- Rectangle tool: R
- Pencil tool: Y
- Brush tool: B
- Free Transform tool: Q
- Fill Transform tool: F
- Ink Bottle tool: S
- Paint Bucket tool: K
- Eyedropper tool: I
- Eraser tool: E
- Hand tool: H
- Zoom tool: M,Z
Tip: Easy imports (Fireworks 4/MX)
- When you choose File > Import, find the
image you want, and click the Open button, the import pointer appears.
Normally, you'd just click anywhere on the canvas to import the picture.
However, if you do so, you may have to resize it. To resize it
automatically, just click and drag the area that you wish for the image to
fill. The area will be constrained proportionally with the image.
Once you've determined the correct size, Fireworks will instantly resize the
image and place it on your canvas.
Tip: Save time editing within Studio MX
- When you're working within any of the
Studio MX applications and decide you need to alter something that came from
another Studio MX application, just right-click on it ([control]-click on
the Mac) and choose the appropriate Edit command from the contextual pop-up
menu. The application you chose opens with the element already in a
window. Just edit it and then click Done to return to the original
Studio MX Application. The newly edited element then appears in that
application.
Tip: Fixing fuzzy fonts (Flash 5/MX)
- If you've ever had problems with your
fonts looking fuzzy when you export them, you know how their appearance can
ruin an otherwise awe-inspiring Flash presentation. To make sure they
export correctly, choose View > Antialias Text when you're working in the
Flash editor. If the font appears jagged after, you'll know that it
won't export properly. In that case, you should consider another font.
Tip: Keep your movies lean by reusing symbols
(Flash 5/MX)
- When working in Flash, don't get in the
habit of re-creating shapes whenever you need a variant of a current
graphical symbol. Instead, try to recycle the element whenever
possible, thereby keeping the file size as small as possible. Remember
that you can use the symbol as many times as you like--even across movies.
If you need a different look for the item, simply alter the alpha, tint, and
advance properties.
Tip: Quickly evaluate the bandwidth used by
your movies (Flash 5/MX)
- Before you pat yourself on the back for
creating such a wonderful, energizing Flash movie, you better check the
bandwidth. After all, anyone can create a fabulous multimedia
extravaganza if bandwidth isn't a concern. To test the bandwidth
needed for your file, save the movie, and then choose Control > Text Movie.
Then, once the movie's loaded choose View > Bandwidth Profiler. Flash
then displays the movie, along with a graphical representation of the
bandwidth used (along with some other informative details).
Tip: Saving time by using the History panel (Dreamweaver
4/MX)
- As a designer, it's important to use your
time as efficiently as possible. After all, you have many more fun
things to do than push around pixels all day. One of the best ways to
save time is to reduce the amount of time you spend doing repetitive tasks.
If you're using Dreamweaver, you'll find that there's no better way to speed
up these tasks than to use the History panel and its ability to save
actions.
- To display the history panel in
Dreamweaver MX, choose Window > Others > History. (In version 4, you
display itby simply choosing Window > History.) Once the panel is
open, you'll notice all of your steps being recorded. To repeat a
series of steps, click on the step you wish to begin with and then
[shift]-click on the last step. Next, click the Replay button.
to play non-sequential steps, select the first step and then [command]-click
([Ctrl]-click in Windows) all the steps you wish to include. Then,
click the Replay button.
- If you want to save the series of steps
for later use, select the steps, click the Save Steps As A Command button,
and name the group. Once you click the OK button in the Save As
Command dialog box, the steps will appear in the Commands menu.
Unfortunately, there are some actions, such as dragging and clicking, that
you can't record.
Tip: Judiciously remove symbols (Flash 5/MX)
- Normally, when working on a Flash
presentation, you try several different graphic symbols along the way.
Problem is, you probably never remove the unused symbols from the file
fearing that you'll accidentally delete a symbol that you have used.
to avoid this Flash faux pas, simply choose Select Unused Items from the
Library palette's pop-up menu. It will select only those symbols that
weren't used so you can quickly delete them.
Tip: Display the values of a variable with the
trace command (Flash 5/MX)
- When you're working with Flash and
expressions, you may find it necessary to follow along throughout the
movie's progress. To do so, use the trace command. This simple
yet powerful command allows you to display a variable, string, or
number whenever you need to determine its current value. It also
allows you to display a messages to other developers in the Output window
when viewing the movie via the Test Movie command. Since the command
is internal, it doesn't make your SWF movie any larger and it doesn't appear
in the completed results--just the development file.
- For instance, if you want to determine the
value of a variable you've named finalvalue, just use the following syntax
within your script:
- trace("The calculated value for the
variable named finalvalue is"+finalvalue);
- Since you can include text strings within
the command, as the expression, you can also leave messages or status
notices along the way. For example, if you wanted to taunt your fellow
developer, you could use the trace command in the following manner:
- trace("Hey bozo....have I amazed you
with my Flash prowess yet?")
Tip: Read the reference in Dreamweaver 4/MX
- As a nice addition to Dreamweaver since
version 4, Macromedia added the complete collection of O'Reilly Reference
guides. However, for those of us with old eyes, the type in the
reference is pretty small. Fortunately, you can enlarge both the
palette and the text itself. to enlarge the palette, all you have to
do is drag it open as you would any other window. Then, to enlarge the
text, choose Large Font from the palette's pop-up menu.
Tip: Use Shortcut sets from other applications
in Fireworks (4/MX)
- Did you know that you can use the shortcut
sets from other applications in Fireworks? This is very handy for
anyone who uses multiple image-editing applications and has become
frustrated with trying to remember the nuances of each application. By
matching the keyboard shortcuts for an application you're comfortable with,
you can work faster and more efficiently. To change your shortcut set,
select Edit > keyboard Shortcuts. The current Set will be macromedia
Standard, but you can change it to the shortcut sets of Illustrator,
Photoshop, or FreeHand. Once you've made your selection, click OK to
apply it.
Tip: Make your animations match the Timeline
in Flash (5/MX)
- If you want your animations to synchronize
with the main Timeline in your Flash movie, select the Sync check box on the
Property inspector in MX (Synchronize check box on the Frame panel in
version 5). This option causes Flash to match the number of frames
used in a tween to the space available in the Timeline and can help ensure
proper playback for looping animations.
Tip: Tricks for duplicating your layers in
Fireworks (4/MX)
- Duplicating a layer in Fireworks is an
easy way to re-create content without having to rebuild it. There are
three ways to copy a layer. First, you can select the layer and choose
Duplicate Layer from the Layers panel's menu to produce the Duplicate Layer
dialog box. here you can designate where Fireworks places the copied
layer once it's created and how many copies to make. Another quick way
to duplicate a layer is to hold down [Alt] ([option] on the Mac) while
dragging a layer, which keeps the original where it is while placing the
duplicate wherever you choose. The last way to duplicate a file is to
drag it to the New/Duplicate Layer button on the Layers panel, which simply
creates the copy and places it below the original.
Tip: Make a placeholder for your optional
regions in Dreaweaver (MX)
- When working with templates and optional
regions in Dreamweaver, you may want to include an image placeholder to help
the designers replace the content that matches the correct size and shape.
You can do this by placing your insertion point in the space you'd like the
placeholder and select Insert > Image Placeholder. The Image
Placeholder dialog box opens, where you can enter a descriptive name, set
your size requirements, give your placeholder a color, and set alternate
text for those working in a coding environment. Now your designers
know exactly where to place images, and you maintain control over the
presentation of your content.
Tip: Fireworks 4 users never fear! You can
bring back your striped border in Fireworks MX!
- While the integration of bitmap objects
into the same editing environment was a big improvement in Fireworks MX,
some users found it hard to differentiate between their imported bitmap
images and what they created in Fireworks. To help make the transition
between versions, Macromedia provided a setting that brings the striped
border back. to activate it, select Edit > Preferences and click on
the Editing tab. Then, select the Display Striped Borders check box,
click OK, and it will be just like old times.
Tip: Make a quick frame in Fireworks (4/MX)
- Here's a way to make a quick frame border
in Fireworks. With the Marquee tool, draw a box to represent the
inside edge of your frame. Then, choose Select > Border marquee
(Modify > Marquee > Border in version 4) and enter a value in pixels for the
thickness of your frame in the Width text box. After you click OK,
you'll notice your frame in your workspace, but without any type of fill.
Select the fill of your choice, apply it to the new marquee, and you have a
quick frame!
Tip: Checking for accessibility in your
Fireworks files (MX)
- One way to help make your Web files
accessible to all users is to include ALT tag information. An ALT tag
provides descriptive textual information for images and should be included
with most images you create in Fireworks. To see if you've set the ALT
tags in your Fireworks file, select Commands > Web > Set ALT Tags. If
Fireworks finds any, it will select the object and open a dialog box where
you can assign your ALT text. If it doesn't find any, Fireworks will
give you a warning box with that message. It's quick and easy and
helps ensure that your files will be useful to everyone.
Tip: Adjust your spelling dictionary in
Fireworks (MX)
- Did you know that there's a dictionary and
spell check feature in Fireworks? You can check your work for spelling
errors by selecting Text > Check Spelling, but what if the Fireworks
dictionary isn't cutting if for you? First, select Text > Spelling
Setup to open the Spelling Setup dialog box. Here you can change the
dictionary being used, set spell check options, and add words to your
personal dictionary. If Fireworks thinks a word is spelled incorrectly
but you know better, click the Edit Personal Dictionary button and enter the
word in the Edit Personal Dictionary dialog box. When you're done,
click OK to educate Fireworks for future checks.
Tip: Erasing the entire Stage with two clicks
in Flash (5/MX)
- Sometimes, the shortest tips are the most
valuable. If you want to erase the entire Stage in Flash, simply
double-click on the Eraser tool. This erases all visible objects on
the Stage, but keeps objects on hidden layers intact.
Tip: Improve your integration between Flash MX
and FreeHand 10
- Anyone who has used the Text Movie and SWF
Preview features in FreeHand 10 can tell you that they weren't always
reliable--causing frequent returns to Freehand to tweak a file after the the
file was previewed in Flash. Or, even worse, FreeHand would crash in
the middle of an export, ruining both the exported version and the original.
Macromedia has released an updater that solves these problems and also adds
the ability to save Tiled Fills in SWF files, a feature that could be useful
for creating interesting vector art. To get this updater, go to
www.macromedia.com/support/frehand/updaters.html and download the Flash
Export Xtra Update for Macromedia FreeHand 10. Once downloaded, open
the file to find the ReadMe file that explains the download procedure and
goes into more detail about the benefits of the update.
Tip: Nothing's more pleasing than a motion
tween with easing in Flash (5/MX)
- In Flash, easing is the rate of change
between tweened frames. It's important because it can make your
animations look more natural. Imagine you have an animation of a rock
rolling down a hill. To make the rock move slower at first and then
accelerate at the end of the animation, for your motion tween you'd enter a
negative value in the Easing text box in the Frame panel. If your rock
was rolling uphill, you'd enter a positive number to make the animation
start fast but slow down at the end.
Tip: Use distribution to organize your Flash
MX objects
- You can easily organize multiple objects
in your Flash file into individual layers by using the Distribute To Layers
feature in Flash MX. To do so, select the multiple objects you'd like
to distribute on the Stage and then choose Modify > Distribute To Layers.
Your objects then separate into layers named for the content they contain,
For instance, a text block containing the word "Online" would yield a layer
name Online. this helps you further organize the layers in your Flash
movie.
Tip: Resizing on the smallest scale in
Dreamweaver (MX)
- Dreamweaver only allows you to resize an
image visually to 8 pixels by 8 pixels. If you need something smaller
than that, perhaps for a 1-x1-pixel placeholder, you have to use the
Properties inspector to enter a numeric value. If you've resized an
image beyond the limit and want to start over, click the Reset Size button
in the Properties inspector to return it to its normal size.
Tip: Save space with a smaller Timeline in
Flash (MX for Windows)
- If you use a lot of ActionScript and don't
need to see the entire expanse of the Timeline, here's a configuration idea
for you. Click on the Timeline's control bar and drag it into the
Stage area. The Timeline compacts into a single column, but it's still
attached to the Stage area. Now you can compact the size of both the
Stage and the Timeline and make more space for your line of script.
Tip: Set your Connection Speed to better gauge
download times in Dreamweaver (4/MX)
- Dreamweaver can estimate the download
times for your Web pages, but the default connection value is the quickly
fleeting standard of 28.8 Kbps. To adjust this value to reflect faster
connections, you'll need to set the connection speed to suit your needs.
To do this, open the Preferences dialog box by selecting File > Preferences
(Dreamweaver > Preferences on Mac OS X), and then select the Status Bar
option from the Category list box on the left. next, select the
appropriate value from the Connection Speed dropdown list and click OK.
Now Dreamweaver can calculate information that's more useful to you as you
design your Web pages.
Tip: Save space with a smaller Timeline in
Flash (MX for Windows)
- If you use a lot of ActionScript and don't
need to see the entire expanse of the Timeline, here's a configuration idea
for you. Click on the Timeline's control bar and drag it into the
Stage area. the Timeline compacts into a single column, but it's still
attached to the Stage area. Now you can compact the size of both the
Stage and the Timeline and make more space for your line of script.
Tip: Stop sounds in their tracks in Flash (5/MX)
- While you may have taken a great deal of
time planning the perfect soundtrack for your Flash movie, your users might
want to skip the music and concentrate on your visual content. This is
why it's always good practice to allow the user to stop the sounds in the
movie. To accomplish this, create a button and open the Actions panel
(Object Actions on the Mac). Then, select Stop All Sounds from the
Movie Control collection (select Stop All Sounds from the Basic Actions
collection in version 50. Next, select your mouse event and save your
file. The nice thing about this technique is that it stops all sounds
currently playing in a movie without stopping the playhead, so your movie
continues to play normally.
Tip: Give your layers a new look in Flash (5/MX)
- Flash makes it easy to change the
appearance of your layers and help you organize them according to your own
style. First, you need to access the layer Properties dialog box by
selecting your layer and choosing Modify > Layer. Here you can change
the Outline Color of your layer, have Flash display it as an outline only,
or change the height to better fit your content. The latter option is
useful when working with audio files, as you can make the layer taller and
better see your waveform.
Tip: Bookmark Flash content in an IE browser
(5/MX)
- Book marking Flash content can be tricky.
However, if you ask for a little user intervention, you can add this feature
easily. Create a button that will be used as your trigger for the
bookmark and add this script to the button symbol:
- on(release){
-
getURL("javascript:window.external.AddFavorite=>
('http://www.businesswebsitelinks.com',=>'Business
Website Links Home Page');");
- }
- This script brings up the Add Favorite
window in Microsoft Internet Explorer 4+. You can customize the script
by changing the URL and page title contained in the parentheses.
Tip: Correctly orienting your symbols in Flash
(5/MX)
- When you convert an object to a symbol in
Flash, you have the option to adjust the orientation by using the
Registration option. This sets the registration point--where your
symbol will line up when you place it on the Stage. The position of
your registration point determines your options for transforming, aligning,
and rotating your symbol. The default is a center registration, but
you can select from nine total registration points using the boxes in the
Registration square when you first create the symbol. If you need to
change your registration point after you produce the symbol, open the symbol
in Edit mode and then drag your symbol to position the crosshairs in the
location of your new registration point.
Tip: Three ways to edit symbols in Flash (5/MX)
- There are three ways you can edit symbols
in Flash. First, you can edit the symbol where Flash placed it by
selecting it and choosing Edit > Edit In Place. this is your best bet
for making minor changes in your symbol design. Your next option is to
edit the symbol in a separate window by right-clicking ([control]-clicking
on the Mac), and choosing Edit in New Window from the shortcut menu.
This is useful if you want to avoid the clutter of your main Flash movie.
Finally, you can edit your symbol in symbol-editing mode by selecting it on
the Stage and choosing Edit > Edit Symbols. This is your best choice
for editing interactive elements such as buttons or navigation bars.
Tip: It takes two to break apart your text in
Flash (5/MX)
- When breaking apart a line of text, it's
best to break it up twice if your goal is vector shapes. Select your
text and choose Modify > Break Apart. Applying this command once only
breaks up the letters into individual text blocks, so to complete the
process you'll need to select the Break Apart command once more. But
here's the tricky part: You can only reliably break apart True Type
fonts in Windows and PostScript fonts on the Mac. Bitmap fonts have a
tendency to disappear if you break them apart, so you'll have to stick to
the font outlines in that case.
Tip: Optimize your Library items in Flash
- Here's a quick way to trim your Flash file
of unused Library items. Open the Library (Window > Library) and
access its dropdown option menu. Choose Select Unused Items to
highlight the offenders and then delete them by pressing [Delete]. If
you want to view how many times your active Library items are used, open the
menu again and select Update Use Counts now. This can be very useful
when trying to optimize your file to see areas where you can combine Library
items to produce a more streamlined Flash movie.
Tip: Make your cursors precise for drawing in
Flash (5/MX)
- Most people think of Flash as a scripting
environment, but it's also a decent vector illustration tool. If you
plan on doing a lot of drawing in Flash, you'll want to consider changing
your cursor preference to Show Precise Cursors. This changes the
cursor to crosshairs when you select the Pen tool, which makes it easier to
draw and edit precise points in your vector illustrations. To change
this preference, select Edit > Preferences and select the Show Precise
Cursors check box on the Editing tab.
Tip: Altering an existing style in Fireworks
4/MX
- If you generally like a style in Fireworks
but want to alter it to match your own taste, there's a way to change it
without losing the original. Create an object and apply the original
style to it. Then, alter the style to suit your needs.
When you're done, click the New Style button in the Styles panel and give it
a new name. Click OK and both the old and the new styles are now
saved.
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